ARCADE

INSERT COIN — 16 GAMES · SINGLE-FILE HTML · NO DOWNLOADS

Asteroids

Atari · 1979

One of the most influential arcade games ever made. Atari's spin-off from the successful Asteroid/Kilobot prototype established the vector graphics standard for arcade games. Players control a single spaceship in an asteroid field, destroying rocks that break into smaller pieces. It defined the space shooter genre and became a cultural icon of the early 1980s arcade scene.

▶ PLAY

Galaga

Namco · 1981

Namco's masterpiece sequel to Galaxian introduced dive-bombing alien formations and a unique second-life mechanic. Players must defend against coordinated enemy attacks with three distinct alien types. Galaga's elaborate formation-based gameplay and increasing difficulty curve set the standard for fixed-shooters and remains one of the most beloved arcade classics.

▶ PLAY

Depth Charge

Atari · 1977

Atari's deep-sea mining adventure puts you in control of a lone diver mining for diamonds on the ocean floor while fending off sharks, octopuses, and other sea creatures. The 4-player simultaneous gameplay made it a crowd favorite in arcades. Its unique premise combining resource collection with survival action influenced the underwater action genre for decades.

▶ PLAY

Missile Command

Atari · 1980

Atari's Cold War-themed defense game where players intercept incoming ICBMs with limited artillery. Designed by Dave Theurer, Missile Command's escalating difficulty and looming nuclear threat created unmatched tension for its era. Its game over screen became one of gaming's most haunting moments, and the game remains a powerful example of gaming as social commentary.

▶ PLAY

Tetris

Electronorgtechnika · 1984

Created by Soviet programmer Alexey Pajitnov, Tetris is the best-selling puzzle game in history. Inspired by the pentomino puzzle game, its simple mechanics of rotating falling blocks create endlessly challenging gameplay. Born during the Cold War and famously smuggled out of the USSR, Tetris became a global phenomenon and is widely regarded as one of the greatest games ever created.

▶ PLAY

Lunar Lander

Atari · 1979

Chris Saunders' physics-based landing simulator challenged players to use limited fuel to safely land a spacecraft on marked landing pads while avoiding craters and mountains. Originally released as a single-screen arcade game, its realistic physics and difficulty made it a cult favorite and inspired countless space-landing games and modern titles.

▶ PLAY

Zombie City: Last Stand

Original · 2025

A first-person zombie survival shooter rendered in real-time 3D with Three.js. Defend a fog-drenched downtown block against endless waves of the undead: walkers, sprinting runners, and hulking brutes. Five weapons from a sidearm to a bolt-action sniper, glowing ammo and medkit drops, headshot bonuses, and a big payout for every wave you clear. Fully self-contained in a single HTML file.

▶ PLAY

Pitfall!

Atari · 1982

Atari's 1982 jungle platformer, designed by Chris Crawford, became one of the best-selling video games of all time. Pat races across a circular world of connected screens, leaping crocodiles, dodging venomous snakes and spikes, and swinging from vines — with underground tunnel shortcuts you drop into and jump back out of. Collect all 10 gems before the 20-minute timer runs out; clear the final level and you get the abrupt 'kill screen' ending that made the 2600 version famous.

▶ PLAY

Kung Fu Master

Irem · 1984

Kung Fu Master (1984) was Irem's landmark side-view beat-'em-up and one of the genre's first — a lone martial artist in a white gi fights through waves of thugs and a boss to defend a temple. This browser version is a loving tribute to that classic: a scrolling hallway you battle your way down, with themed levels cycling through Temple, Dojo, Courtyard, Night Street, and Mountain Path. Punch and kick green and red brawlers, keep your distance from the rock throwers and nunchaku fighters, and take down the boss at the far end of each round. It's close to the original in spirit and mechanics, but not a pixel-perfect replica. Endless rounds with rising difficulty and a persistent hi-score.

▶ PLAY

Double Dragon

Technos · 1987

Double Dragon (1987) was Technos's landmark side-view beat-'em-up that defined the genre — a lone street fighter (Jimmy/Billy) punches and kicks his way through waves of thugs to rescue a hostage. This browser version is a loving tribute to that classic: fight right through four scrolling stages — Street, Alley, Rooftop, and Dojo — battling thugs, cops, and bikers, then take down the boss in the dojo. Fill the energy meter to unleash the Double Dragon 3-hit combo. It's close to the original in spirit and mechanics, but not a pixel-perfect replica. Endless rounds with rising difficulty and a persistent hi-score.

▶ PLAY

Star Wars

Midway · 1983

Star Wars (1983) was Midway's landmark first-person shooter — you piloted an X-wing down the Death Star's surface trench in a cockpit view, dodging TIE-fighter laser fire and firing proton torpedoes at thermal exhaust ports. This browser version captures that classic feel: fly down a 3D-perspective trench from the cockpit, aim the crosshair, and blast thermal ports with your limited torpedo supply while dodging lasers from TIEs and wall turrets. Destroy enough ports to expose the Death Star's core, then blow it up to clear the run. Endless runs with rising difficulty and a persistent hi-score. It's close to the original in spirit and mechanics, but not a pixel-perfect replica.

▶ PLAY

Star Trek

GT Interactive (Vectrex) · 1983

Star Trek (1983) was a top-down space shooter released for the Vectrex, where you commanded the Enterprise in a sector of Klingon space. This browser version captures that classic feel: maneuver the Enterprise with 8-directional movement, fire your limited phaser charge (which only recharges over time, so don't waste shots) at Klingon fighters and battlecruisers, dodge their return fire, and destroy the Klingon base to warp to the next sector. Each sector brings more Klingons, a tougher base, and faster fire. Endless runs with a persistent hi-score. It's close to the original in spirit and mechanics, but not a pixel-perfect replica.

▶ PLAY

Alpine Rush

Original · 2026

A 3D downhill ski arcade rendered in real-time with Three.js. Carve down an endless powder slope, steering between pines and boulders while grabbing flags for points. Jump to clear rocks, tuck to hit top speed, and survive as the pace ramps up. Three lives, escalating speed, and a persistent hi-score. Fully self-contained in a single HTML file with inlined Three.js and procedural WebAudio sound.

▶ PLAY

Battlezone

Atari · 1990

A 3D polygon tank battle rendered in real-time with Three.js — a rebuild of the 1990 Atari arcade classic, the first true 3D polygon arcade game. Drive your tank across a dark wireframe wasteland, swing the turret with the mouse, and blast waves of enemy tanks: fast scouts, tough standards, and armored heavies. Rocks and ruined buildings block line of fire. Three lives, escalating waves, and a persistent hi-score. Fully self-contained in a single HTML file with inlined Three.js and procedural WebAudio sound.

▶ PLAY

Elite

Firelight/Lucid Dreams · 1984

A 3D space-combat rebuild of the 1984 Firelight/Lucid Dreams classic that pioneered the open-ended sandbox genre, rendered in real-time with Three.js. Pilot your ship through a starfield with full 3D flight — independent pitch, yaw and roll, thrust-and-coast physics — while pirate fighters, cruisers and bombers hunt you down. Take hull damage, dodge or destroy your attackers, and reach the rotating docking station to win. Lose your hull and it's game over. Fully self-contained in a single HTML file with inlined Three.js and procedural WebAudio sound.

▶ PLAY

OutRun

Sega · 1986

A synthwave pseudo-3D driving game rendered in real-time with inlined Three.js — a rebuild of the 1986 Sega arcade classic. Pilot a low-poly sports car around a neon sunset circuit, dodging 14 traffic cars and shaving close past them for bonus points while curves and hills push you around. Beat the 75-second timer to the finish line to win — collisions slow you down hard, and the hi-score is saved in localStorage. Fully self-contained in a single HTML file with inlined Three.js and procedural WebAudio sound.

▶ PLAY

games are self-contained HTML — view source and steal what you like