# Kaelen Thornwood — Character Sheet

**Game:** GURPS Basic Set 4e
**Setting:** TL3 low-magic fantasy (the Thornwood realm)
**Concept:** Sworn ranger of the ancient Thornwood forest; tracker, bowman, and edge-of-the-wood slayer.
**Point Total:** 150 (positives 190 − disadvantages 40)

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## Identity

| Field | Value |
|---|---|
| Name | Kaelen Thornwood |
| Race | Human |
| Age | 34 |
| Build | Lean, wiry |
| Height | 5'9" (175 cm) |
| Weight | 150 lb (68 kg) |
| Eyes | Amber |
| Hair | Dark brown, worn long |
| Role | Ranger / tracker |
| TL | 3 (low-magic fantasy) |

## Attributes

| Attribute | Value | Points |
|---|---|---|
| ST | 11 | +10 |
| DX | 12 | +20 |
| IQ | 11 | +10 |
| HT | 11 | +10 |
| Will | 10 | 0 |
| Per | 11 | +10 |
| **Attribute total** | | **60** |

## Advantages

| Advantage | Notes | Points |
|---|---|---|
| Dark Vision | Sees in near-darkness; a hereditary Thornwood blood trait (the only supernatural gift he has) | +15 |
| Combat Reflexes | +1 to dodge and parry | +15 |
| **Advantage total** | | **30** |

## Skills

| Skill | Level | Base | Points |
|---|---|---|---|
| Archery (Longbow) | 12 | DX 12 | 12 |
| Stealth | 12 | DX 12 | 12 |
| Sword (Long) | 12 | DX 12 | 12 |
| First Aid | 11 | IQ 11 | 11 |
| Navigation | 11 | IQ 11 | 11 |
| Survival (Forests) | 11 | Per 11 | 11 |
| Tracking | 11 | DX 11, Per 11 | 11 |
| Listen | 10 | Per 11 | 10 |
| Observation | 10 | Per 11 | 10 |
| **Skill total** | | | **100** |

## Disadvantages

| Disadvantage | Notes | Points |
|---|---|---|
| Code of Honor (Major) | The Ranger's Oath: protect the wood, never strike an unprepared foe, leave no traveler unaided | −15 |
| Duty (Major) | Guard the Thornwood; the Guild can command his service | −10 |
| Reputation (Major) | Wanted outlaw in the Borderlands ("poacher" — he killed a werewolf in a farmer's barn) | −10 |
| Weak Will | −5 | −5 |
| **Disadvantage total** | | **−40** |

## Point Budget

| Category | Points |
|---|---|
| Attributes | 60 |
| Advantages | 30 |
| Skills | 100 |
| **Positive total** | **190** |
| Disadvantages | −40 |
| **Net character total** | **150** |

## Combat Statistics

| Stat | Value | Derivation |
|---|---|---|
| HP | 11 | = ST |
| Will | 10 | = Will |
| HT | 11 | = HT |
| Basic Speed | 5.5 | (DX+HT)/4 = 23/4, rounded to 0.5 |
| Basic Move | 5 | (DX+HT)/4, floored |
| Dodge | 6 | Basic Move + DX/10 = 5 + 1.2 |
| Lift | 22 lb | 2× ST |
| Carry | 44 lb | 4× ST |
| Drag | 132 lb | 12× ST |
| Shield | — | none |

### Weapon Notes

- **Longbow (TL1):** Damage 2×(1.5) pierce, Reach —, 10 lb, Cost $15. Range penalty 1/1 (per 10 yd); max range 210 yd.
- **Longsword (TL1):** Damage 1d+3 cut (2× for two-handed), Reach C, 4 lb, Cost $40.

## Equipment (TL3)

| Item | Notes |
|---|---|
| Longbow + quiver of 20 arrows | Primary weapon |
| Longsword | Backup weapon, sheathed at hip |
| Leather armor | DR 1, 10 lb |
| Ranger's cloak | Oiled, forest-green |
| Pouch, waterskin, bedroll | Standard gear |
| 20 days of rations | Hardtack, dried meat, dried fruit |
| Compass, whetstone, flint & steel | Survival kit |
| 50 silver coins | Money |

## Backstory

Kaelen was raised inside the Thornwood by the Guild of Rangers, learning to read the forest before he could read letters. The Thornwood bloodline carries a small gift — Dark Vision — the only spark of magic in an otherwise low-magic land; the Guild teaches its members to hide it.

Two winters ago a werewolf took a farmer's daughter at the edge of the Borderlands. Kaelen tracked it for nine days and put a bodkin through its heart in the farmer's own barn. The constables found the corpse, the farmer's gratitude, and a warrant for Kaelen's head for "poaching on the Baron's lands." He has lived in the deep wood ever since, guiding lost travelers out of the forest for a silver a head, slaying what the Thornwood sends, and keeping the old paths open.

The Ranger's Oath is the only law he keeps. The Guild can call him to any border, and he would go — but the Borderlands want him dead, and the forest is patient where men are not.

## Notes for the GM

- **Strengths:** exceptional tracker and bowman; can fight in near-darkness; calm under pressure (Combat Reflexes).
- **Weaknesses:** average toughness (HP 11), light armor (DR 1), poor Will (10) — vulnerable to intimidation and magic.
- **Hooks:** the werewolf's master may still be out there; the Baron's warrant can be redeemed or exploited; the Guild's next border call will collide with his outlaw status.